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At Ubisoft, we started with a family. The five Guillemot brothers founded the company in 1986 to develop and publish video games. We were founded by the Guillemot brothers in 1986, who wanted to take advantage of the developing software development industry. The team also released the first Zombi game for home computers, and the popular Rayman platformer for 90s. Ubisoft's boundless creativity set the stage for its success. The company has expanded beyond these humble beginnings and evolved into an international organization. We have achieved this growth by staying true to our values. We have never been afraid to explore new technologies and concepts as we have grown. We have done this by creating dynamic lighting in Tom Clancy’s Splinter Cell for the PlayStation 2, getting players moving in Just Dance with motion controls, building systemic open worlds, and launching Assassin’s Creed: Watch Dogs, Assassin’s Creed, and The Division. Our firm now has 21,000 expert staff in 59 studios. They hail from a broad range of backgrounds and walks of life and always bring new ideas to the table. Ubisoft stands for happiness worldwide, as our team’s diversity enables us to offer unforgettable experiences.
 
The reviews are generally positive, and users encourage others to visit that establishment. The two-sentence review can be summarized as follows: "A game-tester reviews the venue where they previously tested some software, and they felt welcomed and at ease. A patron on the way up also says they feel at ease. Ubisoft, the gaming company, is visited on the 3rd floor of the small branch that has a friendly and inviting atmosphere. This person intends to return for more tests shortly.".
 
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